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Capybara Go!
About this game
Introducing the craziest capybara roguelike adventure RPG!
Dive into the world of capybaras with "CAPYBARA GO"!
- Your journey starts and ends with the capybara! Befriend it, bond with it, deck it out with the best gear and explore the wild!
- Endless adventures with randomized events, conquer the challenges ahead!
- Forge kindred bonds with other animal companions! Form alliances and face dangers together!
- Will you take the road off the beaten path or go the chaotic capybara route? Uncover hidden secrets with your capybara companion!
Victory or defeat depends entirely on your choices and luck (good, bad and ugly)!
CAPYBARA GO - A text-based roguelike RPG starring a capybara! Dive headfirst into bizarre adventures with some whismy, some irreverence, and a shovelful of good ol’ madness in this cute capy caper!
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User Reviews
"This game is NOT a tower defense game or whatever else it claims to be. This is a simplified roguelite game. You go on travels, watch your avatar and enemies fight each other, and select skills to increase your chances of winning (though those skills only apply during the travel and do not carry over). Outside of travels, you can make permanent upgrades. Devs, you already have a good game. I like it. You don't lie about it."
"Fantastic game! Horrifically abusive business model. 1) The game is enjoyable and I was pleasantly engaged for hours while on bedrest. I wanted to give them money BUT 2) "microtransactions" go into purposefully misleading and confusing territory. They divide each possible acess aspect as much as they can, and charge for each! AND a weekly! And each "unlock" purchase is unclear about what it does or does not provide access to. very good game. very offensive business framework"
"Decent game that's pretty addictive at first, but by around Day 9 or 10 (the game's equivalent of chapters/zones), progress comes to a screeching halt. You initially start off with tons of constant progress, than after about 4 hours you'll notice that slowing down a lot. Which would be fine, but at this point is essentially becomes a game you can "play" for about 15-20 minutes a day and waiting until everything resets again the next day. It's extremely reliant on paying money and expensive."
"The game is really fun, but you hit a paywall pretty early. The enemies get so strong so fast. I won't be playing long if I have to "top up" just to beat each level. I'm 3 days in, and I'm stuck right now either waiting on the daily free rewards or spending more money. There is nothing else to do in the game at the moment. I regret buying the no ads, which is the only reason I am still playing. I don't recommend playing unless you just want to throw money at your phone"
"The game is so cute! I love the art style. However, it is extremely pay to win. There are ads and microtransactions available nearly everywhere you look. Also, I joined a new server but it seems like the arena is mostly only open either when I'm asleep or very early morning/late night. Inconvenient for my time zone. If the arena is going to be unavailable for so much of the day, perhaps make servers region-based so people don't miss a chance to enjoy game features."